Writing code makes the difference between a mediocre architect and an outstanding one. There are a number of factors that influence this thinking, least of which being, architects are essentially programmers with additional responsibilities. Part of thinking like a programmer is thinking in code and part of thing like an architect is thinking like a programmer. That is, as an architect, essentially what you're doing, no matter how many practices and procedures stand between yourself and the software, code must be written.
What is the best way to make this happen? After all, the big picture falls to the architect to sort out. All the stakeholder's expectations must be aligned with what we're actually able to produce. So, then, maybe I can help by contributing some code, or at the very least, reading some code and reviewing it. But does that leave time for my other important architectural activities. Too often, code and the process of curating it, is neglected by not just architects, but the development process as a whole. Developers recognize that the success of any modern organization rests heavily on the shoulders of it's technical foundation. It's ability to write and understand code.
When an architect suggests that they have other activities to perform — ones that seem to place code on the back-burner — its no wonder the negative stigma surrounding software architecture is so prevalent. Architects are just big picture guys, out to do nothing but draw diagrams without consideration of the technological challenges facing developers. That, and other negative perceptions about software architecture, could be partially resolved if architects wrote code.
Team Player
Writing code is a team sport — you try out, you make the team, you pass the ball around, you win, you lose. A narrow analogy might place the architect in the role of coach. Observing the game, commentating on events as they happen, providing feedback, and devising plans. That might work well if software development teams were structured the same as organized sports teams. We often don't have a fixed roster of developers. The teams we're up against are often composed of many more players than ours. Despite these limitations, there an obstruction in sports that doesn't exist in software development.
The architect can throw on a pair of skates, jump over the boards, and score a goal or two. It's as simple as that really. Being a team player, that is, getting your hands dirty and helping out with the code-level work will bode well for team morale. This is how, as an architect, you can earn some serious respect. Bend over backward to make life easier for programmers, and they'll return the favor, I assure you. Put this way, the architect is playing the role of captain and coach.
Now, this certainly isn't an easy feat. Architects can't simply ignore their duty of ensuring stakeholder satisfaction. As much fun as programming in the wild west can be, architects are programmers with additional responsibilities. Let me put it this way — you're still supposed to look after the architectural description, and basically ensure that the software system itself maintains it's architectural integrity. So no, don't forget about those things. Don't drop what you're doing and start your new programmer position just yet — these purely architectural day-to-day jobs are important. Make sure you do get involved with the code from time to time. Even if you're not capable of contributing functional components, ask questions. Earn some respect by taking an active interest in the nuts and bolts.
Nuts and Bolts
Beyond earning respect from developers, it is important that architects understand the nuts and bolts used to glue their system components together. Understanding the big picture and the impact it has on every stakeholder is the most important deliverable in any software architecture. This includes the nuts and bolts.
Developers that disregard the software architect role as nothing more than big up-front design have good reason for this attitude. If we're merely handing down ideals without sympathizing as to how difficult these implementation jobs actually are, than we're doing big up-front design while leaving reality as an afterthought. Reality cannot be an afterthought. Reality is the low-level details, the subtle but important code we need to write that realizes the requirements of the stakeholders.
As an architect, you're also a programmer — never forget that. Like it or not, if you don't understand the nuts and bolts, you had better make sure you allot time to study them. The low-level components have a big impact what what is ultimately delivered as a software product. This impact ripples from the bottom, all the way up to the users, touching on every use case we've put together that ensures the software can satisfy all requirements. If the implementation was executed well, these nuts and bolts will be encapsulated inside robust APIs that we've designed. As you know, abstractions only go so far in protecting ourselves against unanticipated behaviour of the nuts and bolts.
The software architect is in a good position to understand the quality of the system's abstractions and how vigorously they're prepared to defend against unexpected behaviour. To approach this job, I would look at things in two directions. First, the top down approach, looking at the requirements and conversing with the stakeholders who may or may not know what they want. This is the business side of the game, important to understanding what the software must do. For everything else, I would take the bottom up approach, starting with the nuts and bolts. Along this route, you'll eventually meet you're your business path. Eventually, not immediately — this is an iterative approach to software architecture.
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